New Roleplayer's Guide

Introduction to Roleplaying
To begin, you may like a small refresher on the World of Omnia. The current year in lore is 997 P.E., which stands for “Post Emergence”. This was a cataclysmic event in which the ocean leviathan goddess known as Shesha broke through a rift below the ocean floor and split the continent in half, creating two smaller continents known as Minnaar (To the west) and Verloren (to the east). These continents are the ones in which roleplay takes place.

When you first begin on the server you will spawn in a location known as New Ivy Port, a melting pot town made as a tutorial for new players. It is neutral with all other settlements due to the “Ivy Pact” made a few centuries ago, which forbids any nations to declare war on New Ivy Port since it is the center of all travel in Omnia.

Before you enter New Ivy Port, one question may cross your mind: “Who am I?” well- that’s up to you! Character creation is the most enjoyable part for some people, and we hope it is enjoyable for you!

The Rules of Roleplaying
Roleplay is mostly freeform, however there are a handful of general rules and guidelines you should be aware of.

You must learn about consent, etiquette, Lore-Compliance, and a few other things in order to be the best roleplayer you can be! We have a detailed rules page Here that you can read in order to get an In-Depth explanation of the rules!

How do you Roleplay?
With the use of the Roleplay Plugin, roleplay is easier than ever! The first thing you should do is create your Character Card which can be achieved by doing /card in chat on the Omnia Server. This will allow you to choose your character name, age, race, etc. You can leave whatever spots you want empty, as you do not have to fill in every section.

After you create your card you will want to start chatting! Do /rphelp to bring up a list of all Roleplay Commands. You can do /local or /rp to enter the local roleplay chat, this will automatically have you speak as your character, for example:

You can also do actions by doing /me, but it is important that all actions be an attempt as forcing other characters to accept all of your actions may be considered power gaming. An example of an attempted action is:

Other characters would have the opportunity to deflect or accept this attack. Keep in mind if a character is deflecting attacks in a way that seems overpowered then you should resort to Rolling. Rolling can be achieved by doing /roll and is most commonly used as /roll 20. If you are using a skill you can add your bonus to that roll.

It is considered a baseline that rolling the best of 3 in combat. If you and another person are combat roleplaying, as you fight you get a total of 3 rolls. First one to do 3 successful rolls (15+ is considered a success in most cases, but this can be debated between players prior to the fight beginning.) Roleplay combat accordingly between rolls.

Other commands such as /yell or /whisper are useful in roleplay. Yelling has a larger chat radius than speaking, and whispers are a smaller radius.

Creating a Character
Creating a character that fits into the world of Omnia may seem intimidating at first, however we will try our hardest to make this step-by-step walkthrough as easy to understand as possible!

Step One: What Race are you?

In Omnia there are a handful of playable races, we have the typical Humans, which are precisely what you think they are! They have a wonderful range of colors and tropes they can fill, and by far are the easiest to start as. You may also be a Dwarf, Elf, Morian, or Ashavan; These races are all detailed on their own respective pages if you would like to read more about them.

Once you have your race selected the next step would be to determine what kind of character you would like to play. Would you like to be a baker, a knight, a religious zealot? Anything is possible if you put your mind to it! Dictating what your skills will be is a major part of roleplay, and you’ll be able to select your skills with a point-buy system!

Step Two: What are your skills?

A character’s skills are divided between three attributes: Strength, Talent (Previously Skill) and Psyche. A player gets 6 points to put into attributes and then another 6 points to put into skills. No skill or attribute may have a value of greater than 5, and no attribute may have a value less than the total points spent on its associated skills. Your character may pick from these three attributes to apply their 6 points, then they are able to apply those points to their skills. An example of such would be:

Strength: To be used in any physical activities. Examples include pushing a crate, lifting a log, or even carrying a person.


 * Melee: To be used in combat when weapons of close range are in use. This includes swords, daggers, warhammers, staves, shields etc. Any weapon that does not include the bare hands or projectiles falls into this category.
 * Brawl: To be used in combat when hand-to-hand altercations occur, as in wrestling, grappling, fist-fighting, or martial arts. This also includes the use of brass knuckles. As long as no weapons are used, the brawl skill may apply.
 * Ranged: To be used with any form of projectile weapon. This may include bows, crossbows, throwing axes, throwing daggers, javelins, bolas etc. Any weapon that leaves the users hands (projectiles included) falls into this category.
 * Agility: To be used when the character needs to sprint away from another, or is known for their physical endurance. This may also apply to prolonged use of the strength skill examples include holding up a fallen pillar for any given amount of time.

Talent: To be used in any feat that deems practice necessary. Examples would include cooking, baking, sewing, or any other types of generalized craftsmanship.


 * Art: To be used when the character is creating any form of art, this includes pottery, painting, drawing, poetry, music etc. If it is deemed an artistic craft that requires creativity, it most likely applies to the art skill.
 * Industry: To be used when a character is manipulating machinery or industrial equipment. This may include cranes & pulleys, traps, automated systems, or technology.
 * Agriculture: To be used in the instance of farming or husbandry. This may include growing crops, identifying plants, taming animals, riding horses etc. Anything relating to herbalism or farm life may apply to this skill.
 * Burglary: To be used in the instance of stealth, robbery, or lockpicking. May also apply to sneaking or hiding. Most crime related activities such as slight of hand may also be applicable to this skill.

Psyche: To be used when the mind is at work. Anything involving intellect or wisdom may require this skill. Examples may include history, legends, cultural experience, the arcane etc.


 * Academia: To be used when a character is studying history or culture. This is mainly used in the instance of deciphering ancient texts, hieroglyphs, or statues.
 * Medicine: To be used when healing another character of physical wounds or afflictions that are not arcane in nature. This includes surgery, broken bones, flesh wounds, poisoning, or caring for a corpse.
 * Intrigue: To be used in instances of manipulation or scheming. Assists with your ability to lie, be charismatic, or to sway a conversation.
 * Perception: To be used when surveying an area or person. May assist in spotting things out of the ordinary.

Step Three: What is your background?

A characters background is a large part of their personality. Are you an Orphan? The Eldest son of a Blacksmith? Come from a long line of knights? These are all questions that are useful to ask when creating a character. You may also want to ask what is your characters economic background, where are they from? But remember, creating a Mary-Sue should be avoided.

A great way to start a characters background is by exploring their profession, do you want to make an archer? Why would they become an archer? What is their motivation? Also, consider the community they come from. A character born in raised in Black Hallows may not be as noble or pure-of-heart compared to someone from New Ivy Port.